64 - Jet-Pacs
Guests board two-person chairs surrounding a glowing orb. After strapping themselves in, they can move up and down as they fly around it.
65 - Buzz Lightyear's Laser Blast
Join Star Command as they battle against the Evil Emperor Zurg on this shooter ride.
QUEUE:
Guests approach a building done in Space Age style, which has a model of Buzz on top of it. This marks the location of the attraction. They walk over to it and then go inside.
Upon entering, they move past a picture headset, where an Audio-Animatronic Buzz Lightyear gives them their mission. Zurg has stolen batteries from across the galaxy and it's up to them to take them back. However, Zurg has an army of robots, and in order to combat them, they must shoot lasers at them. They can only shoot places marked with the letter 'Z.'
After journeying past Pizza planet aliens working on weapons, the guests enter their loading bay. Here, they board their omnimover vehicles and take a seat, getting ready for the ride to begin.
RIDE EXPERIENCE:
This version of the ride features an improved laser, which glows in the dark to help guests know where they're shooting. Bigger targets are worth more points, and depending on their points, guests will be ranked differently in the end.
The ride begins by passing a giant battery, which turns the vehicles on. After that, they go through a wormhole and into space, passing by several of Zurg's robots. They shoot them as they proceed to the surface of a planet. Here, the aliens give them a hand as they make their way past more robots and into Zurg's lair.
The vehicles travel through robot-infested tunnels before arriving in Zurg's control room. There, the evil emperor attempts to fire at the vehicles, but he is distracted by Buzz, who leaps around in a screen behind him. While Zurg is distracted, guests can fire at his weapon.
Soon, guests will go through a star-filled tunnel and appear in space once more. Here, Buzz is dueling with Zurg, who is on a giant, octopus-like robot. This has several targets that guests can shoot. In the next scene, guests return to the station, where the aliens celebrate. Buzz, in the meantime, congratulates them while Zurg is behind him in a cage.
Before leaving their vehicles, guests will get their ranks:
- 0-999: Space Cadet
- 1,000-9,999: Junior Ranger
- 10,000-99,999: Medium Ranger
- 100,000-999,999: Senior Ranger
- 1,000,000 and up: Galactic Hero
POST-RIDE:
Guests get off their vehicles and walk into a room where photos taken of them are. They can purchase these photos before they leave. They enter into Galactic Goods, a gift shop.
66 - Stitch Encounter
Interact with the blue alien in this Turtle Talk-esque show. Guests go into the alien research center, where scientists are learning about aliens and their interactions with humans. Then, guests are asked to take part in one of these interactions with Stitch. He selects kids from the audience and they can ask him questions. After the show, they exit into Galactic Goods.
67 - Mission: SPACE
See if you have what it takes to be an astronaut in this motion simulator ride to outer space. Guests can go on an intense mission to Mars (orange) or a gentler ride around the Earth (green.)
QUEUE:
Guests enter a building with large replicas of planets. This includes Mars, Earth, Jupiter, and the Moon. From out there, they choose which mission they want to do. Orange has simulator elements to it while Green is just nice and relaxing. Orange goes left and Green goes right.
Both lines are decorated with replicas of German space tech. They also contain a pre-show, in which a space commander will explain the mission to guests. They go past astronaut suits, and then they enter the vehicles, which are designed after real-life astronaut training simulators.
RIDE EXPERIENCE:
Both missions have the same style. Guests are given certain roles, either an engineer, mechanic, or navigator. The vehicles, which sit up to four people, offer guests with these roles. If they fail to do a certain task in time, the ride automatically does it for them.
For the Orange Mission, guests blast off and travel to Mars. They go through a meteor shower and a dust storm on the planet before landing on the surface. For the Green Mission, guests fly around the orbit of the earth before landing in Florida, during which they narrowly escape a tropical storm.
POST-RIDE:
After the ride, guests will go into the Astro Shop, a gift shop selling themed merchandise to the attraction.


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I really like the upgraded laser on the Buzz ride! It needs that! And I love that you brought Stitch back. Is that currently in any park?
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