41 - 20,000 Leagues Under the Sea
Board a submarine as you help Captain Nemo search for Atlantis.
QUEUE:
Guests walk into a Victorian building where advanced ocean tech is on display. Soon, they will see posters from Captain Nemo, advertising an expedition to Atlantis. They shall also see photographs of the captain, modeled after actor James Mason (who played him in the 1954 film.)
Soon, they will be loaded into an elevator that takes them downstairs, where they board the ride. In a dive crew area, marked with diving equipment from the 19th Century, they board four-person submarines with flashlights coming out of them. During the ride, guests can point these flashlights in multiple directions to see the world around them.
RIDE EXPERIENCE:
The vehicles move out of the loading bay and go underwater. Like the Disneysea version, it doesn't really go underwater, but illusions make it look like it does. They go through the sea and look at many sea life. Later, they go into a trench, where Nemo thinks Atlantis is.
However, all guests see are black rocks in the darkness. Disappointed by this, Nemo tries to make the submarines move out, but they are attacked by a kraken. It knocks out the power of the subs, making them go further down into the dark.
After this, they find lost ruins and fish-like people all around. They have made it to Atlantis after all. The fish-people explain what happened to their city and how they survived, with Nemo translating it for them. Using their own electricity, the Atlanteans restore power to the subs and they go back to the surface, passing the Nautilus before they return to the loading bay. There, the guests get off and take a ramp back up to Discoveryland.
42 - Space Mountain: From the Earth to the Moon
Blast off on a thrilling ride to the moon, encountering many perils along the way.
QUEUE:
Guests enter from the outside, going over a bridge through the Nautilus Lagoon. They go in between the Columbiad Cannon and into the headquarters of the Baltimore Gun Club, where several calculations and designs for the cannon are on display.
Soon, they enter the loading bay, where they get on rocket-shaped vehicles with silver paint. They fit up to eight people, with two people per row. The guests put their belongings in a pouch and then pull the lap bars over their heads.
RIDE EXPERIENCE:
The vehicles go through a tunnel and onto the cannon. There, a countdown happens. Just as they get to one, the vehicles launch up the mountain, lights around them making them feel like their going into space. When they reach the top, they can see the moon, but before they can get a good look at it, they drop down. They move through a star field, and asteroid belt, and past some nebulas before going back towards the moon.
However, before they can land on the surface, a supernova happens. This forces them to retreat through a wormhole and return to the launch bay. They are then taken back to the loading area, where they get off the vehicle.
POST-RIDE:
The guests follow a path to the Baltimore Gun Club Emporium, where they can buy themed merchandise. They can also buy photos taken during the ride, shot when they launched.
43 - The Einstein Exhibits
In a German lab, guests can walk through and learn of the achievements and life of Albert Einstein. They can discover his scientific theories, his nuclear research, and more.
44 - Horizons
The former Epcot attraction returns in a new way, located here at the German convention center in Discoveryland.
QUEUE:
The convention center resembles a building in Berlin during the late Imperial era, before the first World War. In front of it are banners advertising the attraction and beckoning guests to come in.
Inside, guests find the technological advancements of the time period. This includes an airplane, motion picture, machine guns, and automobiles. Then, they come into new exhibits, where scientists have drawn possible machines of the future. They are done in Steampunx and Dieselpunx style.
Then, when they arrive in the loading area, they discover time machines. They are done in a retrofuturistic way, looking old-fashioned but still advanced. They sit up to two people. They are done in omnimover style.
RIDE EXPERIENCE:
As the vehicles move through a tunnel, the screens in front of the guests ask them a few questions. They tell them to give them their names, home country, and one of six languages to have the ride narrated to them in (they can choose from English, Spanish, French, German, Italian, or Dutch.) After this, they will take their pictures, which will be used later on the ride.
The vehicles move past more drawings of retrofuturistic machines and the narrator says how humanity has always looked into the future. They announce that they will be going into the future to see what life is like, and how humanity has further advanced.
After moving through a tunnel of light, guests appear in an apartment building in the future, a high-tech city surrounding it. They move past a kitchen where a robot is making food while a couple is watching a holographic television. They then exit the room and enter an office, where another man is working on a computer, which speaks as he types into it.
After another tunnel, guests find themselves on Mars, but it's not the Mars they expect. By now, humanity has colonized the red planet, turning the red landscape into a green world of vegetation. Going through another tunnel, guests enter an underwater city, where humans are living and learning more about sea life.
The vehicles go through three more rooms, all of which are connected by tunnels. They see a hospital where diseases and illnesses are instantly discovered and cures are available, an icecap where a colony is living and thriving, and a factory where advanced technology is being built, including flying cars and force fields.
Before returning to the loading area, the time machines pass through the longest tunnel yet. In the meantime, guests answer questions about how they want their future to be. Once they are done, a video will play, showing their future based on the answers they chose. Their faces are placed on the characters' heads, showing that this is their future. After this, they go back to the station and get off.
POST-RIDE:
The ride exits into an Epcot-style exhibition called Make way for Tomorrow, where guests can take part in activities and further explore on how the future can be.
55 - Make way for Tomorrow
After seeing the future on horizons, guests can further explore what it can be like in these hands-on exhibits. This includes a home showcase, an interactive internet exhibition, and an exhibit focusing on how problems in the world can be solved.
These are all such great ideas. Space mountain and 20k leagues both seem really cool. I’ve never seen a 20k leagues ride and don’t know much about it, but now I want to! I like how you’ve brought back Horizons too.
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