Saturday, June 24, 2023

Sneak Peak of Global Adventure.

 

I'm going to wait to post about this. However, I will offer a small sneak peek on what can be found in the second park. I will show six images, which hint at six attractions.


Seasonal Events

 

Springtime festival (March-April): topiaries cover Main Street. Includes special food, drinks, and merchandise.

Halloween time (September-October): pumpkins decorate Main Street, Jack Skellington and Sally meet in the gazebo, and a Hallowwen party takes place at night. This includes a different firework and parade show as well as trick-or-treating around the park. Exclusive food and merchandise sold in Frontierland, themed to Phantom Manor.
Christmas time (November-December): Main street is turned into a winter wonderland with trees and wreaths. Fantasyland recreates a German Christmas market, where Santa Claus can be met. There is a Christmas party with a different firework show and parade.

Other:

Chinese New Year in Adventureland: Celebrate the Lunar New Year with lion dancers, Chinese traditions, and special merchandise. (February)

Dia de los Muertos in Frontierland: Honor the dead in a Mexican festival in Western Frontierland, featuring decorations inspired by Coco as well as a skeleton display and traditional food. (October)

Park-Wide Entertainment

 

Mickey's Festival of Fantasy Parade: celebrate your favorite stories in a fairy tale-themed parade.

  • Dumbo
  • Peter Pan
  • Alice in Wonderland
  • Disney Princesses
  • Mary Poppins
  • Sleeping Beauty
  • Cinderella
  • Snow White and the Seven Dwarfs
  • Beauty and the Beast
  • The Little Mermaid
  • Fantasia
Ignite the Dream Fireworks (similar to Illuminations show):
  • Intro
  • The Lion King
  • The Little Mermaid
  • Pirates of the Caribbean
  • Tangled
  • Star Wars
  • Beauty and the Beast
  • Frozen
  • Finale

Possibilityland: Entertainment

 

DJs play on the stage.

Buzz Lightyear, Stitch, and interactive robot characters walk around.

Possibilityland: Shopping

 

Here are the shops in Possibilityland.

BU - Galactic Goods
After saving the galaxy with Buzz Lightyear or interacting with the mischievous alien Stitch, guests will come into this store. Here, they can buy merchandise themed to the two attractions as well as other cosmic souvenirs.

BV - Astro Shop
After their missions to space, astronauts will enter this emporium selling space-themed souvenirs. This features toys, science kits, merch themed to NASA and other space organizations, and more.

BW - Possibility Station
More shopping in Possibilityland can be done here. This is where advanced tech and other things are sold, and who knows? You might even find a few Sci-Fi touches in here.

BX - Electric Power Supply
Once guests are done with their adrenaline-pumping ride through the Grid, they can enter this gift shop. This sells TRON merchandise as well as other high-tech souvenirs.

Possibilityland: Dining

 

Here are some dining options around the world of the future.

BR - Cool Planet
Located near the entrance to Autopia is a snack stand serving ice cream and other frozen treats. It's an out-of-this-world place for snacks on the go.

BS - Cosmic Corner
This science fiction take on a 1950s roadside diner is a nice option for fast food. This is where guests can get chicken tenders, hot dogs, cheeseburgers, and other American food.

BT - Axiom Diner
Inspired by the star cruiser in WALL-E, this space restaurant is a nice sit-down place where guests can see things move by in the stars outside the windows. This restaurant serves a mix of American and European food, thus making a dining experience like nowhere else on Earth........because it's not on Earth!

Possibilityland: Attractions (Part 2)

 

68 - Autopia
Climb aboard a 1950s-style automobile and ride it around a green landscape. This is a lot like the California version, except it uses electric motors instead of gas.
69 - TRON Lightcycle Power Run
Ride through the grid on the longest and fastest coaster in the resort.

QUEUE:
The futuristic design of the ride draws guests to it. They enter through a tunnel below the large canopy and then follow it into the building. On television screens, the ride's backstory is explained. Famous game creator Flynn has designed a new machine to send guests into the world of TRON, where they shall take part in a duel with Team Orange. The guests represent Team Blue, the other team in the game.

Guests stop inside a locker room to place their loose articles and belongings. After that, they proceed into the loading area, where they board their lightcycles. They sit down, grab onto the handlebars, and get ready to ride.

RIDE EXPERIENCE:
The cycles move through a tunnel of blue lights, which is the digital machine Flynn had created. They stop, and then, after a countdown, they fire out of the building. They move around the track under the canopy before returning into the show building.

As they rush through the Grid, they encounter Team Orange. They move around in the darkness and derail every member of it until only one it left. They try to attack, but they are cut off by another Team Blue member. After this, the vehicles go through another tunnel and return to the loading area. They then get their belongings and go out to a gift shop, Electric Power Supply.

70 - Digital Design Lab
Guests put their skills to the test by virtually designing their own lightcycles. Afterwards, they can put them to the test in several minigames, which are played throughout the building.
 

Possibilityland: Attractions (Part 1)

 

64 - Jet-Pacs
Guests board two-person chairs surrounding a glowing orb. After strapping themselves in, they can move up and down as they fly around it.
65 - Buzz Lightyear's Laser Blast
Join Star Command as they battle against the Evil Emperor Zurg on this shooter ride.

QUEUE:
Guests approach a building done in Space Age style, which has a model of Buzz on top of it. This marks the location of the attraction. They walk over to it and then go inside.

Upon entering, they move past a picture headset, where an Audio-Animatronic Buzz Lightyear gives them their mission. Zurg has stolen batteries from across the galaxy and it's up to them to take them back. However, Zurg has an army of robots, and in order to combat them, they must shoot lasers at them. They can only shoot places marked with the letter 'Z.'

After journeying past Pizza planet aliens working on weapons, the guests enter their loading bay. Here, they board their omnimover vehicles and take a seat, getting ready for the ride to begin.

RIDE EXPERIENCE:
This version of the ride features an improved laser, which glows in the dark to help guests know where they're shooting. Bigger targets are worth more points, and depending on their points, guests will be ranked differently in the end.

The ride begins by passing a giant battery, which turns the vehicles on. After that, they go through a wormhole and into space, passing by several of Zurg's robots. They shoot them as they proceed to the surface of a planet. Here, the aliens give them a hand as they make their way past more robots and into Zurg's lair.

The vehicles travel through robot-infested tunnels before arriving in Zurg's control room. There, the evil emperor attempts to fire at the vehicles, but he is distracted by Buzz, who leaps around in a screen behind him. While Zurg is distracted, guests can fire at his weapon.

Soon, guests will go through a star-filled tunnel and appear in space once more. Here, Buzz is dueling with Zurg, who is on a giant, octopus-like robot. This has several targets that guests can shoot. In the next scene, guests return to the station, where the aliens celebrate. Buzz, in the meantime, congratulates them while Zurg is behind him in a cage.

Before leaving their vehicles, guests will get their ranks:
  • 0-999: Space Cadet
  • 1,000-9,999: Junior Ranger
  • 10,000-99,999: Medium Ranger
  • 100,000-999,999: Senior Ranger
  • 1,000,000 and up: Galactic Hero
POST-RIDE:
Guests get off their vehicles and walk into a room where photos taken of them are. They can purchase these photos before they leave. They enter into Galactic Goods, a gift shop.
66 - Stitch Encounter
Interact with the blue alien in this Turtle Talk-esque show. Guests go into the alien research center, where scientists are learning about aliens and their interactions with humans. Then, guests are asked to take part in one of these interactions with Stitch. He selects kids from the audience and they can ask him questions. After the show, they exit into Galactic Goods.
67 - Mission: SPACE
See if you have what it takes to be an astronaut in this motion simulator ride to outer space. Guests can go on an intense mission to Mars (orange) or a gentler ride around the Earth (green.)

QUEUE:
Guests enter a building with large replicas of planets. This includes Mars, Earth, Jupiter, and the Moon. From out there, they choose which mission they want to do. Orange has simulator elements to it while Green is just nice and relaxing. Orange goes left and Green goes right.

Both lines are decorated with replicas of German space tech. They also contain a pre-show, in which a space commander will explain the mission to guests. They go past astronaut suits, and then they enter the vehicles, which are designed after real-life astronaut training simulators.

RIDE EXPERIENCE:
Both missions have the same style. Guests are given certain roles, either an engineer, mechanic, or navigator. The vehicles, which sit up to four people, offer guests with these roles. If they fail to do a certain task in time, the ride automatically does it for them.

For the Orange Mission, guests blast off and travel to Mars. They go through a meteor shower and a dust storm on the planet before landing on the surface. For the Green Mission, guests fly around the orbit of the earth before landing in Florida, during which they narrowly escape a tropical storm.

POST-RIDE:
After the ride, guests will go into the Astro Shop, a gift shop selling themed merchandise to the attraction.

Possibilityland: Overview and Layout

 

OVERVIEW:
The world of the future is one that is rapidly approaching. In the future, there shall be great changes, such as advancements in technology and space travel. Aside from this, many people may find a new kind of lifestyle.

But how can we predict such a distant time period? Well, this area, made up of science fiction stories and scientific attractions, is the answer. Here, guests can ponder the many possibilities of the future, and how it might be.

This area aims for a Space Age architecture. The buildings are designed in 1950s style, evoking the science fiction stories of that time. Not only is this style popular in Germany, but it is a good type to create a futuristic area.
LAYOUT:
The depiction here is different than the layout, but only a little. Autopia is at the bottom of the land while a space building is at the top. Between them are the Jet-Pacs. TRON is located in the southeast part of the land near an entrance to Galaxy's Edge. In short, the area is space-themed to the north and tech-themed to the south.

Star Wars Galaxy's Edge: Entertainment

 

Street musicians play exotic instruments.

Jawas, stormtroopers, and droids roam the streets.

Star Wars Galaxy's Edge: Shopping

 

Some of the galaxy's most unique shopping experiences are found here in Galaxy's Edge.

BL - Droid Depot
Build a customized Astromech droid at this small workshop. Here, guests can create an R or BB unit and give them their own personality with either Resistance, Scoundrel, or First Order chips. They can also witness it being brought to life.

BM - Savi's Workshop
Create your own lightsaber at this location. Here, guests can choose a kyber crystal, helm, and blade (blue, green, yellow, or purple for Jedi and red for Sith.) They can even add their personal touches, like multiple ends.

BN - Cargo Bay
After their flight on Star Tours, guests can come into this shop selling Star Wars merchandise. Here, they can see antiques, pre-made lightsabers, and other galactic gifts.

BO - Black Spire Bazaar
In this large bazaar, guests will find a fine collection of merchandise from around the galaxy. From toys to creatures (especially cute ones like porgs,) to outfits and jewelry, this is the place to go.

BP - Resistance Supply
Located near the exits to Rise of the Resistance is a bunker selling Light Side souvenirs. Here, guests can find merchandise themed to the Jedi, Republic, Rebellion, and Resistance.

BQ - First Order Cargo
Pledge your allegiance to the Dark Side in this station near Kylo Ren's shuttle. Here, guests will find villainous merchandise themed to the Sith, Separatists, Empire, and First Order.

Star Wars Galaxy's Edge: Dining

 

Here are the dining options in Black Spire Outpost.

BI - Hangar Mess Hall
In a Resistance hangar, grab some burgers or chicken tenders and take a seat at a table. In the meantime, droids are working on ships, which adds to the atmosphere.

BJ - Black Spire Cantina
In a round building, guests come sit in chairs and eat exotic food. In the meantime, a robotic DJ plays music and a selection of Star Wars relics are found around the room.

BK - Snack Stands
Around Black Spire Outpost are several places to eat. This includes colored milk, themed snacks, and other treats from a Galaxy far, far away.

Star Wars Galaxy's Edge: Attractions

 

59 - Star Wars: Rise of the Resistance
Join the Resistance on a special mission, but beware the First Order. This is a different version of the ride with a different storyline.

BACKSTORY:
After almost being completely wiped out during the Battle of Crait, the Resistance is desperate to recruit more members. In order to do this, General Leia has commanded that they set up a base on Batuu. Despite some conflict over this idea, they've agreed.

However, word got out that they were hiding there. This drew the First Order to Batuu, hoping to destroy the remains of the Resistance. Kylo Ren will stop at nothing to conquer the galaxy, and he sees them as his biggest threat.

With Ren's star destroyer directly in orbit, the Resistance has hatched a plan to drive them out. It is risky, but hopefully, it'll work.

QUEUE:
Guests enter the Resistance base through a nearby forest. They move around several ships before going into a cave, where machines are set up. They move past computers, maps, and other tech before entering a room.

In this room, BB-8 plays a holographic message from Rey. She explains the plan, where guests will board the star destroyer and blow up its signalling device. She says how Finn has boarded the destroyer and awaits them, and a Resistance commander named Lik will bring them there. To distract the First Order, Poe Dameron will lead a squadron of X-Wings around the ship. She wishes them luck and the message ends.

After this, the guests go outside. They approach a vehicle designed to look like an Imperial shuttle. Once they get inside, they grab on to bars and hold on tight.

PRE-SHOW:
As the vehicle moves into space, the place vibrates. In the meantime, Lik gets in contact with General Hux, saying how he has captured some Resistance members and is turning them in. Hux believes this lie and lets them approach. Lik tells guests that this is part of the plan, and then they land.

When the doors open, guests walk into the hangar of the destroyer, where stormtroopers stand. They are led by First Order officers down a hallway, where they enter multiple interrogation rooms. There, Kylo Ren and Hux stand above them, wondering what to do with the prisoners. Before they can make a decision, however, blasters are heard and someone warns of an attack. The two of them leave to check out the manner.

Suddenly, a wall breaks open and a Resistance member leads them out of the room. There, they board one of two transports with a black astromech commanding it. They sit down and buckle their seatblets before the ride begins.

RIDE EXPERIENCE:
As they move down the hall, a screen appears nearby. Finn tells them how to get to the signal room, as well as how to escape when the time comes. The vehicles then move backwards down the hall and then turn into another hallway, where they encounter stormtroopers. They try to shoot at them, but they escape through a tunnel.

Unfortunately, that tunnel leads right to a pair of AT-AT walkers. They go up an elevator and try to move away, just as the machines fire. From there, they move past a giant cannon, which is firing at X-Wings moving by.

Then, they enter the signal room. A large, electric current is ahead, and nobody is there. Suddenly, Kylo Ren jumps down and tries to come after them. Luckily, while he is distracted, the signal is deactivated with Finn saying "I've been wanting to do that ever since I left this stupid ship." The vehicles try to escape through another elevator, but Ren's blade comes from the top. Luckily, they escape before he can cut the ceiling open.

They are just about to get to the escape pods when Kylo Ren stops them with the force. Before he can do anything to them, the floor explodes and he falls through. The vehicles enter the escape pods, where a simulator part of the ride begins. After a sudden drop, they navigate their way back to Batuu. Lik congratulates them as they exit the pods and move out into a cavern. From there, the guests get off the vehicles and walk out to Galaxy's Edge.
60 - Star Tours: The Adventures Continue
Travel on a Starspeeder 3000 on a randomized tour of the galaxy. This version of the ride introduces Chronium, a substance that makes vehicles travel through time. This is because Galaxy's Edge is set during the Sequel Trilogy, and this makes it possible for them to visit locations during the Original and Prequel Trilogies.

BACKSTORY:
In the mines of Batuu is a rare substance called Chronium. When sent through Hyperspace, it can send anyone to a certain time.

Also on Batuu are the headquarters of the Star Tours travel agency. These galactic pilots send people all over the galaxy, and their newest type of ship, the Starspeeder 3000, is ready to go. Rumor has it that there's a bunch of Chronium hidden in there, but it is unknown.

In the meantime, C-3PO and R2-D2, asked by Leia to lay low while the First Order is near, have been hired by Star Tours as pit droids. However, when a rebel spy comes on board, things might get out of hand.

QUEUE:
Guests enter a hangar-bay resembling building behind the Millennium Falcon, where the attraction is housed. After moving around outside, they go into the building, which resembles an airport. In the meantime, the droids are tinkering with a Starspeeder. Guests go through many rooms before entering a loading bay, where they wait to be let on.

In a video, the captain says how a bunch of Chronium is stored on the Starspeeder, and he tells C-3PO not to mess with it. The droid agrees and then goes to inspect the ship before it launches. However, while he is onboard, it rises. Guests recieve a safety spiel, grab a pair of 3-D glasses, and then board the ship. They then store belongings under their seat and strap themselves in.

RIDE EXPERIENCE:
Like all versions of the attraction, guests will have a different ride every time. They have three acts, each one with different possibilities.

Act one: the ship goes up despite C-3P0's protests and they get in trouble with villains, who are looking for a rebel spy (someone random in the audience is chosen for this.) These are the villains:
  • Darth Vader and Imperial Stormtroopers
  • An Imperial scout droid
  • Kylo Ren and First Order Stormtroopers
  • A First Order scout droid
Act two: after escaping from the villains, the Starspeeder will activate the Chronium and travel to one of five locations:
  • A battle between the Rebellion and the Empire on Hoth
  • A podrace on Tatooine
  • A clone attack on Kashyyyk
  • A TIE Fighter chase on Jakku
  • A ride into the ruined Death Star on Kif Bir
After this, guests will get a message from a character, either Yoda, Princess Leia, BB-8, Maz Katana, Lando, or Obi-Wan Kenobi. They give them coordinates, which they take to the location of the third act:
  • A plummet into the core of Naboo
  • A Separatist attack on Coruscant
  • A dogfight in front of the Death Star
  • A Resistance battle on Crait
  • A stand against the Final Order on Exegol
After landing somewhere, an exit speil will be given and guests gather their belongings. Afterwards, they leave the ship and take a passage to the Cargo Bay, a gift shop.
61 - Millennium Falcon
In this walkthrough attraction, explore the fastest hunk of junk in the galaxy. See the guns of the ship, sit in the cockpit, and take a look at the holochess table.
62 - Cave of the Force
Hear the echoes of the Force in this enchanted cave, a former Chronium mine that is now a place where people can connect with the heroes and villains of the galaxy. There are three lines, each with their own set of characters. The Light Side features Chewbacca, Rey, and the Droids. The Dark Side features Darth Vader, Kylo Ren, and Captain Phasma. Finally, the Scoundrel section features Boba Fett, the Mandalorian, and Grogu.
63 - Trials of the Jedi Temple
Enter the lost Jedi Temple and be tested to see if you can possess the knowledge within.

BACKSTORY:
A long time ago, a group of Jedi built a temple containing several holocrons on the planet of Batuu. For centuries, they guarded this place, but following the Jedi Purge and the formation of the Empire, the temple was abandoned.

However, Rey has discovered the temple. Using notes from Luke Skywalker as a guide, she plans to get inside and obtain the knowledge, but she needs some help to do it. Guests must pass the trials too, or else great harm shall come to them.

QUEUE:
In the outskirts of Black Spire Outpost is a mysterious temple carved into the rock. Guests go through an overgrown, weed-filled garden to get to it. Once they arrive, they will go inside a large foyer with mosaics of ancient Jedi warriors on the walls. They take a ramp up to the second floor, where they wait for a cast member dressed like a Resistance soldier to let them into the next room.

PRE-SHOW:
Guests enter a small room with a balcony overhead. Here, guests stand in front of it and wait for something to happen.

Soon, Rey will come up to the top of the balcony and explain why they are here and what is inside the temple. She needs them to go through the trials of the Jedi Temple to get the holocrons within. She believes that with such knowledge, the Resistance could stand more of a chance against the rising threat of the First Order. She wishes them luck and they proceed into the room beyond.

In a former hangar bay, they board "speeders." These are designed in the same style as Test Track and Radiator Springs Racers, although the vehicles slowly move up and down to give guests the impression that they are floating. Each vehicle seats up to six people, three in each row. After strapping themselves in, they wait for the ride to begin.

RIDE EXPERIENCE:
The vehicles move slowly down a dark hallway, where the voice of an unknown being comes from overhead. They welcome them to the temple and request that they go through the trials. They are, in this exact order, balance, power, wisdom, and courage.

To test their balance, guests go through a hall of darkness, where they are guided in a meditation. Looking around, they see images of light and darkness, and between it all, balance. The voice sees this as a success and asks them to move on.

Next up, their power is tested. The vehicles move quickly through a hallway while guns fire at them. Some explode to create the illusion that the speeders are fighting back. After escaping from the hall, the voice congratulates them and asks them to go to the next task.

They soon enter into a chamber with five hallways leading out of it. The voice says how one chamber leads to the vault while the others lead to death. The hall moves and they choose a different one, but it is always correct. The voice congratulates them once again and allows them to proceed to the final trial.

For courage, they go down into the darkness. There, they encounter a giant droid guardian, which fires at them as they move past. They encounter it more times and barely survive. However, after the third encounter, they grapple its legs and trip them in the same way they trip AT-ATs during the battle of Hoth. A sound of crashing creates the feeling that the robot has fallen.

After this, the voice congratulates them and allows them to enter the room. In there, they find a vault full of holocrons. Another door opens and Rey enters. She thanks them for their help as the vehicles head into a separate room, where guests get off and take a passageway back to Galaxy's Edge.

Friday, June 23, 2023

Star Wars Galaxy's Edge: Overview and Layout

 

OVERVIEW AND BACKSTORY:
A long time ago, there was a place called Black Spire Outpost, a spaceport located on the petrified spire planet of Batuu. Originally, it was a bustling area where travelers from all over the Outer Rim would stop for a charge, but with the invention of Hyperspace travel, the place lost its popularity. Nowadays, it's just a place for people who don't want to get in anyone's business, a den of scoundrels and thieves.

Despite the dodgy atmosphere of this place, the Resistance has come to recruit new members. Here, they plan to gain more support to take down the First Order. However, the presence of the rebels has drawn the First Order there, hunting them down to make sure they don't pose a threat.

Although this is a lot like the versions of the land found in Disneyland and Disney's Hollywood Studios, it has a few differences. This is where all of the Star Wars things in the park are, including Star Tours. While it doesn't have Smuggler's Run, it does have a different ride where you explore a Jedi temple.
LAYOUT:
The land is entered from behind Discoveryland and Possibilityland. One entrance is near the German square in Discoveryland while the other is near TRON Lightcycle Run in Possibilityland.

Up north is the Resistance camp. Here, guests can go on Rise of the Resistance and eat at a themed restaurant. Dow south is Black Spire Outpost, which features several shops. Instead of Smuggler's Run, there is a model of the Millennium Falcon that guests can explore. It is in front of Star Tours. In the southernmost part of the land is the Jedi Temple, next to which is the Cave of the Force. This time-traveling place is where guests can meet Star Wars character, going down three lines, the Light Side, the Dark Side, and scoundrels.

Discoveryland: Entertainment

 

Italian musicians play in the Italian village.

Victorian engineers also walk around in their machines (which are really guys on stilts, but the exterior is convincing.)

Discoveryland: Shopping

 

Here are some shops in Discoveryland.

BE - Steampunx Store
Next to the Cafe Hyperion is a store selling merchandise themed to Steampunx. From hats to memorilla from Jules Verne and H. G. Wells, this is the place where engineers will find their fortune.

BF - Baltimore Gun Club Emporium
After returning from space, guests will find this warehouse where the Baltimore Gun Club sells merchandise to its members. Here is where they can buy things themed to Space Mountain as well as photos taken on the ride.

BG - Scientific Selections
For scientists and scientist wannabes, this is a store themed to that stuff. Here, they can unleash their inner thinker and explore the universe around them. They can even buy things to help them do this.

BH - Leonardo's Workshop
Buy Italian things in this small workshop, where Leonardo Da Vinci displays some of his inventions. Here, they can buy themed merch and other things to commemorate the famous visionary.

Discoveryland: Dining

 

Come eat at these restaurants in a future imagined from yesterday.

BA - Nautilus Kitchen (Reservation required)
Venture down into the Nautilus for a selection of seafood. Here, guests can feast on fresh fish and other marine food while they sit in one of three rooms: the machine room, the organ room, and the control room. There is also normal American food for those who don't want seafood.

BB - Cafe Hyperion
Underneath the giant blimp known as the Hyperion, guests will find a restaurant celebrating the discoveries of the world. Here, they can eat a cheap and quick American and European cuisine while sitting at some tables.

BC - Mona Lisa Pizza
Located near the Da Vinci fortress is a pizzeria where guests are immersed in Da Vinci's art. This features fresh, Italian-style pizza. Aside from this, guests can see the paintings that Leonardo had done, including the Vetruvian Man, the Last Supper, and of course, the Mona Lisa.

BD - Ristorante de Florence (Reservation required)
Walk into an Italian cellar and feast upon some delicious Italian cuisine. This includes pasta, chicken, and other delights from the country.

Discoveryland: Attractions (Part 2)

 

56 - Orbitron
Spin around in flying machines themed to Da Vinci's planetary model. As guests spin, they can see a nice view of the Italian village around them.
57 - Da Vinci Fortress
Inside a giant Renaissance-era fortress is where guests can explore the science and inventory of Leonardo Da Vinci. It's a famous tribute to the philosopher that they shall be inspired by.
58 - Soarin' on the Flying Machine
This version of the popular attraction tributes a dream that Da Vinci had, to fly like a bird. This is a lot like the Soarin' around the World version of the ride, except with a storyline and a different ending.

QUEUE:
Guests walk into a large, Italian villa at the back of the land. There, they move through the interior, which showcases several flying machines. This includes Chinese, Arabian, and Medieval European takes on flying machines.

Soon, guests will come down one of two hallways. There, they will meet an audio-animatronic figure of a wise Renaissance man, who explains Da Vinci's idea to fly like a bird. Although his vision was unrealized, they have finally put it together and are allowing guests to be the first ones on. After a safety spiel delivered through a series of drawings, guests enter the theater.

RIDE EXPERIENCE:
Guests walk into the theater and go to the gliders, which are designed to look like Da Vinci's flying machine. They will store their belonging below them and strap themselves in.

Once they are raised into the air, the guests will travel to many iconic locations. This includes the Matterhorn, the Great Wall of China, the Sydney Harbor, the Taj Mahal, Monument Valley, Neuschwanstein Castle, as well as others. Their final destination is Munich itself, where fireworks go off as they rise into the sky.

After the show, the vehicles will go down and guests will get off. Once they've grabbed their belongings, they will exit through a tunnel back into Discoveryland.

Discoveryland: Attractions (Part 1)

 

41 - 20,000 Leagues Under the Sea
Board a submarine as you help Captain Nemo search for Atlantis.

QUEUE:
Guests walk into a Victorian building where advanced ocean tech is on display. Soon, they will see posters from Captain Nemo, advertising an expedition to Atlantis. They shall also see photographs of the captain, modeled after actor James Mason (who played him in the 1954 film.)

Soon, they will be loaded into an elevator that takes them downstairs, where they board the ride. In a dive crew area, marked with diving equipment from the 19th Century, they board four-person submarines with flashlights coming out of them. During the ride, guests can point these flashlights in multiple directions to see the world around them.

RIDE EXPERIENCE:
The vehicles move out of the loading bay and go underwater. Like the Disneysea version, it doesn't really go underwater, but illusions make it look like it does. They go through the sea and look at many sea life. Later, they go into a trench, where Nemo thinks Atlantis is.

However, all guests see are black rocks in the darkness. Disappointed by this, Nemo tries to make the submarines move out, but they are attacked by a kraken. It knocks out the power of the subs, making them go further down into the dark.

After this, they find lost ruins and fish-like people all around. They have made it to Atlantis after all. The fish-people explain what happened to their city and how they survived, with Nemo translating it for them. Using their own electricity, the Atlanteans restore power to the subs and they go back to the surface, passing the Nautilus before they return to the loading bay. There, the guests get off and take a ramp back up to Discoveryland.
42 - Space Mountain: From the Earth to the Moon
Blast off on a thrilling ride to the moon, encountering many perils along the way.

QUEUE:
Guests enter from the outside, going over a bridge through the Nautilus Lagoon. They go in between the Columbiad Cannon and into the headquarters of the Baltimore Gun Club, where several calculations and designs for the cannon are on display.

Soon, they enter the loading bay, where they get on rocket-shaped vehicles with silver paint. They fit up to eight people, with two people per row. The guests put their belongings in a pouch and then pull the lap bars over their heads.

RIDE EXPERIENCE:
The vehicles go through a tunnel and onto the cannon. There, a countdown happens. Just as they get to one, the vehicles launch up the mountain, lights around them making them feel like their going into space. When they reach the top, they can see the moon, but before they can get a good look at it, they drop down. They move through a star field, and asteroid belt, and past some nebulas before going back towards the moon.

However, before they can land on the surface, a supernova happens. This forces them to retreat through a wormhole and return to the launch bay. They are then taken back to the loading area, where they get off the vehicle.

POST-RIDE:
The guests follow a path to the Baltimore Gun Club Emporium, where they can buy themed merchandise. They can also buy photos taken during the ride, shot when they launched.
43 - The Einstein Exhibits
In a German lab, guests can walk through and learn of the achievements and life of Albert Einstein. They can discover his scientific theories, his nuclear research, and more.
44 - Horizons
The former Epcot attraction returns in a new way, located here at the German convention center in Discoveryland.

QUEUE:
The convention center resembles a building in Berlin during the late Imperial era, before the first World War. In front of it are banners advertising the attraction and beckoning guests to come in.

Inside, guests find the technological advancements of the time period. This includes an airplane, motion picture, machine guns, and automobiles. Then, they come into new exhibits, where scientists have drawn possible machines of the future. They are done in Steampunx and Dieselpunx style.

Then, when they arrive in the loading area, they discover time machines. They are done in a retrofuturistic way, looking old-fashioned but still advanced. They sit up to two people. They are done in omnimover style.

RIDE EXPERIENCE:
As the vehicles move through a tunnel, the screens in front of the guests ask them a few questions. They tell them to give them their names, home country, and one of six languages to have the ride narrated to them in (they can choose from English, Spanish, French, German, Italian, or Dutch.) After this, they will take their pictures, which will be used later on the ride.

The vehicles move past more drawings of retrofuturistic machines and the narrator says how humanity has always looked into the future. They announce that they will be going into the future to see what life is like, and how humanity has further advanced.

After moving through a tunnel of light, guests appear in an apartment building in the future, a high-tech city surrounding it. They move past a kitchen where a robot is making food while a couple is watching a holographic television. They then exit the room and enter an office, where another man is working on a computer, which speaks as he types into it.

After another tunnel, guests find themselves on Mars, but it's not the Mars they expect. By now, humanity has colonized the red planet, turning the red landscape into a green world of vegetation. Going through another tunnel, guests enter an underwater city, where humans are living and learning more about sea life.

The vehicles go through three more rooms, all of which are connected by tunnels. They see a hospital where diseases and illnesses are instantly discovered and cures are available, an icecap where a colony is living and thriving, and a factory where advanced technology is being built, including flying cars and force fields.

Before returning to the loading area, the time machines pass through the longest tunnel yet. In the meantime, guests answer questions about how they want their future to be. Once they are done, a video will play, showing their future based on the answers they chose. Their faces are placed on the characters' heads, showing that this is their future. After this, they go back to the station and get off.

POST-RIDE:
The ride exits into an Epcot-style exhibition called Make way for Tomorrow, where guests can take part in activities and further explore on how the future can be.

55 - Make way for Tomorrow
After seeing the future on horizons, guests can further explore what it can be like in these hands-on exhibits. This includes a home showcase, an interactive internet exhibition, and an exhibit focusing on how problems in the world can be solved.

Thursday, June 22, 2023

Discoveryland: Overview and Layout

 

OVERVIEW:
Throughout time, there have been many people who imagined the future. Such people included Leonardo da Vinci, Jules Verne, and H. G. Wells. They wrote about their ideas in their works, but unfortunately, many of them never got to become a reality.

However, this place is where they do. This is where ideas from great visionaries, writers, and thinkers come to life. It shows how humanity can be benefited from them, and at the same time, it offers great adventures.

In short, this is the future that never got to be, but inspired the futures to come. It's tomorrow imagined from yesterday.
LAYOUT:
This area is split into three parts. The first area is themed to Science Fiction writers like Jules Verne and H. G. Wells. Done in Victorian style, it splits the land in two with a lagoon with the Nautilus. Underground is 20,000 Leagues Under the Sea, which is similar to the Disneysea version. At the end of it is Space Mountain: From the Earth to the Moon, which is similar to the former attraction in Paris.

In the northern part of the land is a place recreating a German city in the early 20th Century. This area is themed to German scientists like Albert Einstein and Sigmund Freud. It also features Horizons, a new version of the former Epcot ride.

Finally, in the southern portion of the land is a place recreating Renaissance-era Florence, based off Da Vinci. Here, guests can ride the Orbitron in the center, see the Da Vinci Fortress, or glide on his flying machine in Soarin'.

Fantasyland: Entertainment

 

Alpine yodelers perform in the Alpine village.

Musical performers are seen in the Salzburg area.

Peter Pan, Wendy, Alice, Mad Hatter, White Rabbit, Tigger, Pooh, and Eeyore meet in the English village.

Other characters, such as Pinocchio and the Seven Dwarfs, can be found in the Bavarian village.

Fantasyland: Shopping

 

Here are some of the shops located around Fantasyland.

AO - Bibbiti Bobbiti Boutique (Reservation required)
Within Snow White's castle is a place where magical transformations happen. Here, a fairy godmother-in- training can turn girls into princesses and boys into knights. While lower packages include hairstyles, larger ones include full dresses and costumes.

AP - Merlin's Chambers
For the knights on a quest, this is where they should go. Here, they will find potions, weapons, themed apparel, and more in this medieval setting. It's every quest-lover's dream.

AQ - Once Upon a Christmas Store
It's never too late to prepare for Christmas. Luckily, this place sells supplies such as ornaments, decorations, and other things sure to make the season bright.

AR - Fantasy Faire
This is where Disney Princess merchandise is supreme. Here, guests can find the best selection of apparel, costumes, and more themed to the royals themselves.

AS - Geppetto's Toymakers
In this toy store themed to Pinocchio, guests will find a selection of toys for all ages. Aside from this, they will also find German and Italian merchandise, cuckoo clocks, and other things.

AT - Alpine Acessories
For those wanting Swiss souvenirs, this is where to go. Guests will find Alpine and Switzerland-themed stuff in a vibrant setting. It is also where they can purchase photos of them taken on the Matterhorn.

AU - Curiouser and Curiouser
Step inside a cozy cottage where nonsense reigns. Here, guests will find a selection of souvenirs themed to Alice in Wonderland, as well as some merchandise themed to Britain in general and Peter Pan.

AV - Pooh Corner
Part bakery, part gift shop, this is the store for all fans of Winnie the Pooh. Here, they can buy merchandise themed to the famous teddy bear. Not only that, but they can purchase treats at a station, including Piglet and Tigger Tails.

AW - Big Top
Inside a circus tent is a collection of toys, apparel, and more. This is where all the fans of Dumbo can find themed souvenirs, as well as those themed to the circus.

AX - Musical Merchandise
After the performance of Mickey's PhilharMagic, guests can come into this quaint Austrian store selling merchandise themed to the show, as well as the films represented in it. Not only that, but music and Austrian-themed souvenirs can be found here as well.

AY - Enchanted Objects
Fans of Beauty and the Beast will find a grand selection of apparel, toys, keepsakes, and more themed to the film in this small shop. It will add a level of enchantment to their memories of Disneyland Munich when they take them home.

AZ - Souvenirs de France
In a building taking inspiration from the Alsace region of France, guests will find a selection of merchandise themed to the area. This includes berets, keepsakes, and more things to make them go Oo-la-la.

Fantasyland: Dining

 

Here is some dining in Fantasyland.

AH - Storybook Hall (Reservation required)
Located near Snow White's Castle, this dining hall is where guests can dine on authentic American and European cuisine. They also will get the chance to meet several princesses who come to see guests as they eat.

AI - Village Haus
In this authentic German tavern, guests can order a selection of fine-tasting food. This includes bratwursts, pretzels, and schnitzels.

AJ - Swiss Delight
In the Alps is a sweet shop selling authentic Swiss chocolate, ice cream, and other treats. It is certain to satisfy anyone who craves a good dessert.

AK - Toad Hall Restaurant
Step into Mr. Toad's manor and feast on some fine British cuisine. From fish and chips to nougat to haggis, this is a fine place for anyone wanting English cuisine. Cheerio!

AL - Conductor's Cafe
In a wondrous Austrian building, feast on fine German food. In the meantime, guests can see relics from famous composers, such as Bach, Mozart, and Beethoven.

AM - Gaston's Tavern
Step into a warm tavern and feast on a fine French cuisine. This features specialties like LeFou's Brew and Gaston's Croissants.

AN - Be Our Guest (Reservation required)
Enter a cavern and be magically teleported to the Beast's castle. Here, guests can eat in the library, the ballroom, or the West Wing and eat a fine French meal. From pastries to escargot, there is something here that wasn't there before.

Sneak Peak of Global Adventure.

  I'm going to wait to post about this. However, I will offer a small sneak peek on what can be found in the second park. I will show si...